Design and Innovation Go Hand in Hand
Design has always been there, of course, but in many cases it has been an afterthought, and even though we think of Creatives as a subset of innovation, those Creatives involved in design have often played a role only at the end of the process. Innovators come up with a new product, designers create eye-catching packaging. Innovators create a dependable product, designers add the bells and whistles. This might have been OK when consumers were wowed by "the newest thing," but when "the newest thing" comes out every couple of weeks, the design element is critical for keeping products front and center in people's minds. They've come to expect it, and if you fail to deliver, they'll fail to buy your stuff.
The trick, then, is to bring design and innovation together throughout the entire creation process. While engineers are coming up with new ideas, designers should be part of that team. A product needs to be practical in order to be profitable, and designers can help with that. Don't worry that this will narrow the possibilities for your innovators and restrict your work; instead, it's likely to make things better because they'll have people working with them who can help them see options early in the innovation process and give them ideas of how things could work, rather than getting to the end of the process and realizing something is impractical. And having the innovators there when the design is being created will prevent your designers from coming up with an idea that degrades the performance of the product. Creating good products quickly (the operative words being "good" and "quickly") demands cooperation between innovators and designers at all stages.
If you're a production firm with both designers and innovators, and you lead one or the other, then your goal should be to integrate them when it comes to the actual innovation and design processes. Don't try to merge two divisions into one big one; your innovators and designers have different requirements, career paths, and maybe even personalities. Manage them separately but try leading them together.
If your firm does only innovation and you contract out for design help, then you need to bring that outside firm into the process early on. Over time you need to build a trusting relationship with a design firm, someone who can be there when ideas are being batted around without you worrying that your intellectual property will escape and you'll be beaten by someone else.
If you're a design firm, then arrange your contracts with your innovating clients so that you're part of the process throughout its entirety. You may have to adjust your internal hiring practices, perhaps bringing in an engineer who can translate "geek speak" into something designers can understand.
Sequential product development is a thing of the past, at least, for successful firms it is. Organizational stovepipes might have some usefulness, such as in setting your hiring goals and requirements and such, but when it comes to the actual work you need to break down walls and bring necessary skills together. Innovation and design complement each other and there's no point in keeping them separate. Unless, of course, you want to fail.
Labels: Innovation, Planning
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