Book Review: Drive

Daniel Pink understands runners. Maybe that's why I like him so much.
As with his earlier works that I've read (Free Agent Nation and A Whole New Mind), Daniel Pink has taken some important, emerging concepts and put them into terms even the most inexperienced leader can understand. Drive: The Surprising Truth About What Motivates Us examines "Motivation 3.0," an understanding of what motivates modern knowledge workers, as differentiated from Motivation 2.0, which is more suited for Industrial Age companies and big bureaucracies.
Obviously, this is where Creatives come in.
Pink looks at how employees are traditionally motivated, with an emphasis on salaries and bonuses, the whole "carrot and stick" approach. Then he explores the effectiveness of those methods and looks for something better. What comes next is a discussion of three key factors that affect intrinsic motivation, which is FAR more powerful than anything a leader can offer extrinsically. That's not to say salaries don't matter, but he makes the point a few times that the purpose behind salaries is to keep money from being an issue, so you and your employees can focus on more important things. Pay people well, but don't expect money to be the sole, or even the primary, motivator.
He focuses on three important aspects of the working environment that tend to increase motivation: Autonomy, Mastery, and Purpose. These sound like the sorts of things that Creatives all seek, no matter what their specific field. The know their talents and their strengths, and they don't need someone looking over their shoulders. They want to be as talented as they can, improving their skills and, for many of them, being the best in their field. And they certainly have a sense of purpose; true Creatives have a real passion for what they do and prefer to nurture that rather than focusing on dollars and cents.
This isn't just a 215-page opinion piece (unlike way too many leadership books out there). Pink points out that "there's a gap between what science knows and what business does," and he tries to get us to close that gap. He reviewed the work of quite a few researchers who focus on leadership and motivation and presents their work in a way we can all easily understand. It becomes pretty obvious from their work than leaders can get more from their Creatives (and maybe at a lower cost) by looking at these factors rather than following Motivation 2.0 techniques. Of course, it's always useful from an academic perspective to look for research that challenges your own theory, since it makes your perspective stronger when you look at all sides, and there isn't a lot of that kind of research reflected here, but maybe there's just nothing out there to support older styles of leading.
The next-to-last section is a "toolkit" to help you you implement the ideas presented throughout the book. If this final section was all there was to it -- and for many authors, it is -- you could write this off as another quickie "how-to" guide with little value. But with the basis in sound academic work as a foundation, the toolkit is instead a perfect complement that makes this an outstanding book for helping you lead Creatives.
I'm sure if I handed this book to my boss he'd reject it out of hand...unfortunately, a lot of bosses will. They don't have enough faith in their employees to see the things Pink sees. The sad thing is, if they don't think they're employees are that great, you have to wonder why they employ them.
But this is where Drive offers you an advantage. If you can use the ideas and techniques Pink advocates, while others stick with Motivation 2.0 methods, you're liable to get greater productivity from your Creatives than others do. If two firms have equally skilled Creatives, but one has leadership more in tune with Creatives' needs, then that firm is likely to be more successful. And you want that firm to be yours.
Labels: Book Reviews
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